A collection of classic essays and articles about video game narrative design. It is compiled as a resource for students, practitioners, critics, and educators.
This is the Zeroeth Edition, published in July of 2026. Organized and compiled by Bruno Dias.
2026-6-24
2018-10-21
"Mechanics, Dynamics, and Aesthetics" is a common theoretical framework for understanding game design; this article explores their application to narrative, and the question of what constitute "narrative mechanics".
2016-3-27
Explaining the production process of We Know the Devil, and how to build a visual novel structure-first.